Sins of Clay
Devlog
- October 17, 2025 by SinsOfClay1#SinsOfClay, #New version, #Update, #New Playable Version, #3D, #RogueLike, #TowerDefence, #singleplayerHello everyone! We are very excited to announce that Alpha 0.2.0.0 is out! We’ve made some changes to our art style and added a few exciting new features: 3 new weapons 3 new passives Boss rewards (... Continue reading
- June 06, 2025 by SinsOfClay1#singleplayer, #RogueLike, #TowerDefence, #3D, #Stylized, #OldschoolRunescape, #OSRSHey everyone! This week, we’re bringing some exciting visual updates. We had to remake some models and unwrap UVs because we were previously using vertex painting for texturing. We've decided to swi... Continue reading
- May 28, 2025 by SinsOfClay1#ConsumableItems, #Roguelike, #SinsOfClay, #TowerDefence, #Pop-Up-UI, #NewFeature, #IndieHey everyone! We’ve been listening closely to your feedback, and one common request was for events to have clearer effects. So, we’ve taken your suggestions and reworked the Druid event into... CO... Continue reading
- May 22, 2025 by SinsOfClay1#OSRS-style, #old school, #stylized, #retro, #low-poly, #shaders-godot, #Environment, #SinsOfClay, #Roguelike, #TowerDefenceHey everyone! We've got some exciting updates to share this week, our focus has been on improving the environmental visuals ! A cleaner, more cohesive environment helps us better understand which colo... Continue reading