New models and layout!
Hey everyone!
This week, we’re bringing some exciting visual updates. We had to remake some models and unwrap UVs because we were previously using vertex painting for texturing. We've decided to switch to using color palettes instead, which allows us to apply custom shaders we created in Godot more effectively.
And here are some of the new models!
After importing them into Godot and applying the filter, the results turned out a bit too washed out. So, our next step is to fine-tune things and get closer to the visual style we’re aiming for.
For this first level we have decided to limit the sides of attack. This make this map easier? Not necessarily, as you may never know what can come from the cliff.
The map was reworked to have a more forest-like vibe, and we redesigned the town walls to be rounded. This change not only expands the town area but also increases the space from which mobs can attack, balancing out the fact that there are now only three accessible directions.
We hope these new changes and upgrades keep you excited for what’s coming next. A big thank you to everyone who’s been patiently following our progress we really appreciate the support!
See you all next week with more updates. Have a great week!
Get Sins of Clay
Sins of Clay
Status | Prototype |
Author | SinsOfClay |
Genre | Strategy, Action |
Tags | 3D, Roguelike, Singleplayer, Tower Defense |
More posts
- Patch Notes - Version 0.2.0.11 day ago
- New version! Alpha 0.2.0.0 is out!4 days ago
- Consumables & Pop-Up UIMay 28, 2025
- Finding Our Visual IdentityMay 22, 2025
- Thank you for supporting and testing our game!May 20, 2025
Leave a comment
Log in with itch.io to leave a comment.