Consumables & Pop-Up UI
Hey everyone!
We’ve been listening closely to your feedback, and one common request was for events to have clearer effects. So, we’ve taken your suggestions and reworked the Druid event into... CONSUMABLES! (Yeah!!!)
What’s new?
New Consumables System: You’ll now have access to 4 consumable slots, with the option to upgrade and unlock more!
Mushrooms Make a Comeback: Many of the effects from the old Druid event, like slowing down enemies, are now tied to mushrooms. We’ve added a total of 15 unique mushroom types! We plan to have other types of consumables that we indeed will do next.
Surprise surprise! Mushrooms are a bit more mysterious than other items. You won’t know what a mushroom does until you try it. Some may help you, others might... not.
We have also implemented a very useful feature that was requested regarding clarity of items.
Pop-Up UI: To support the consumable system, but not only that, we’ve added a new pop-up UI to give you quick info on what you’re using and discovering.
We’re not releasing a new playable version just yet, but we’re working hard and hope to share something before Alpha 1.
Stay tuned and thanks for reading our dev logs.
Get Sins of Clay
Sins of Clay
Status | Prototype |
Author | SinsOfClay |
Genre | Strategy, Action |
Tags | 3D, Roguelike, Singleplayer, Tower Defense |
More posts
- Patch Notes - Version 0.2.0.121 hours ago
- New version! Alpha 0.2.0.0 is out!4 days ago
- New models and layout!Jun 06, 2025
- Finding Our Visual IdentityMay 22, 2025
- Thank you for supporting and testing our game!May 20, 2025
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